Forums - Help me turn Shuma-Goarth into a nasty fighting squid Show all 7 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Help me turn Shuma-Goarth into a nasty fighting squid (http://www.shoryuken.com/forums/showthread.php?threadid=2209) Posted by Onslaught on 11:30:2000 05:23 AM: I got to turn my favorite creature into a big bad force! Posted by JChristopher on 12:01:2000 11:02 PM: just remember to save some meter and chaosD that incoming whoever! Posted by Brandon Lee on 12:02:2000 12:02 AM: Shuma has some infinite combos. So go to a faq website and learn his infinites. If you connect with the Chaos Dimension, as the enemy falls, you can combo them as they hit the ground. So try to remember, don't relax as the enemy falls to the ground. Hit them off the floor and start an aerial rave. -Mystic Stare- If you can avoid getting hit for a period a time, the eyes will explode on the enemy. A great thing to do is hit the enemy right as the eyes are exploding! That can lead to a damaging combo. -Mystic Smash- Don't abuse this move. However, against fireball scrubs, this move is great to catch them in their recovery/stun frames. Super Help -Chaos Dimension- Shuma's best super and this move has comeback power. If you are losing, this move can help you get back into the match. Remember as I said, combo the enemy as they hit the ground when they are falling. Don't chase the enemy like a fool, block some attacks and try to slip in, and grab the enemy for the chaos dimension. -Super Mystic Stare- This super is too damaging but it is still nice. It is real good for chipping your oppoenent's health. If he has almost no life left, bust this super out. It can be push blocked but if your opponent push blocks with the wrong timing, he will get hit. So use this cheese tactic in your end game strategy. -General Strategy- Use in-and-out strategy -In- When close, use aerial rave and try to land the Chaos Dimension. -Out- Use occasional mystic stare, and your ducking roundhouse kick. Combine this with a good helper, and Shuma has descent keep-away capabilities. Good luck! And go get'em! Posted by Onslaught on 12:02:2000 01:58 AM: Hey thanks guys, I have been looking on the internet for some faqs but no luck. If you have any address for good faq's on shuma please let me know. THANKS!! Posted by Brandon Lee on 12:02:2000 04:04 AM: This comes from www.gamefaqs.com I went to that sight, selected "Arcade" on the left side of the screen, and then selected "Marvel Vs. Capcom 2." This is the first Shuma faq, here below. http://www.gamefaqs.com/coinop/arca...ma_gorath_a.txt Posted by Brandon Lee on 12:02:2000 04:06 AM: This second faq also comes from www.gamefaqs.com The second Shuma faq is at this site, here below. http://www.gamefaqs.com/coinop/arca...huma_gorath.txt I hope this helps you out! Good luck and become a good Shuma Gorath player for me. Posted by EVIL5150 on 12:05:2000 04:14 AM: I'm suprised no one has mentioned the "free super" trick I discoverd back in the day. First, Pair shuma with someone with a strong super like Juggy's Headcrush. Second, build at least two levels of super. Third, Score a Mystic stare to get some eyeballs stuck to your opponent. Fourth, perform a Hyper Mystic Smash, while your opponent blocks, hyper cancel to Juggy's Headcrush or whatever and watch as the eyeballs explode on your way out and your opponent is no longer able to block the incoming super. Pretty cool huh, two levels, score mystic stare, free super damage. Go forth and represent with shuma. Also, end his air rave with his kick throw for more damage and life sucking power, if you're too far away to throw use my extended air rave, (sj, jp,sk,sp,fk,jp,sp,u+fp) All times are GMT. The time now is 04:58 PM. Show all 7 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.